Contents.Emulation Information Online PlayMonster Hunter Tri cannot be played online since April 30, 2013, because Capcom shut down the Monster Hunter Tri servers.Problems Custom ColorsBy default, Skip EFB CPU Access is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck Skip EFB CPU Access, use the selector, and then recheck it to resume character creation. See. 'Skip EFB CPU Access' is not needed for regular gameplay.
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But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.' Skip EFB CPU Access' can be disabled since and as the slowdown has been fixed.Skip EFB CPU Access isn't enabled by default by default since.Blown Out BloomThe game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default.
Unchecking Skip EFB Access to CPU will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in and and Skip EFB CPU Access isn't enabled by default by default since.ConfigurationThis title does not need non-default settings to run properly.Version CompatibilityThe graph below charts the compatibility with Monster Hunter Tri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate. TestingThis title has been tested on the environments listed below:Test EntriesRevisionOS VersionCPUGPUResultTesterr4872Windows 7Intel Core 2 Duo E7500 @ 2.93GHzNVIDIA GeForce 430 GTPerfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled).
Speed will drop at about 2-5FPS during battles with many monster on the same screen but will revert back to full speed over time, 27-28FPS in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom.r5192Windows 7Intel Core 2 Duo E7500 @ 2.93GHzNVIDIA GeForce 430 GTBest revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3FPS drop, only on Moga Woods, other areas are full speed regardless of monster numbers.
Lowest possible FPS is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions.
Use this revision when playing MH3.r7313Windows 7Intel Core i3-2100 @ 3.1GHzATI Radeon HD 5570Working flawlessly and at 90% of time at 60FPS otherwise dropping at 55FPSr7335Windows 7AMD Phenom II 720 BE @ 3.2GHzATI Radeon HD 4850Working good at 30FPS. Some slowdowns with many monsters and in the villager7409Windows 7Intel Core 2 Quad Q9550 @ 3.8GHzNVIDIA GeForce 9600 GTPerfect playable: EFB-RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPSr7551Ubuntu 10.10AMD Phenom II X4 @ 3.2GHzATI Radeon HD 4770Perfect playable: texture problem sometimes. Slow with many monsters and in the village.r7676Windows 7Intel Core 2 Duo E7500 @ 2.93GHzNVIDIA GeForce 430 GTPerfectly playable at full speed 30FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26FPS, in caves with monsters about 23FPS, overclocking should resolve this.3.0-159Lubuntu 11.10AMD Athlon II X2 @ 2.8GHzATI Radeon HD 5770Perfect playable: Slow with many monsters and in the village.3.0-415Windows 7Intel Core i5-2500K @ 4.5GHzAMD Radeon HD 6950Constant 30FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway).
AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds)3.0-638Windows 7AMD Phenom II X4 955 @ 4GHzNVIDIA GeForce GTX 560 TiDirect3D9, 1920x1080 internal res. Perfect 30FPS. No issues, even without disabling lighting using hotkeys as suggested.3.0-763Windows 7Intel Core i5-2450MAMD Radeon HD 7610MThe game runs ok but only 30FPS all the timeWindows 8Intel Core 2 Quad Q6600 @ 2.4GHzAMD Radeon HD 6850PERFECT!
Game runs more fast than on Wii (FPS: 36 VPS: 60 - 120%)Gameplay Videos.
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